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 Healers, DPS, secondary tanks..

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Serensee
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PostSubject: Healers, DPS, secondary tanks..   Wed Jul 16, 2008 10:50 am

I will explain here, with the aid of WoWWiki.com, what goes on in a monster's mind and why all of the sudden he will start attacking other people than the tank, while in an instance.


So. Here goes.

- Healers. If you want to heal the tank, or do any healing at all, do it from far away. Do not stand near the tank (and therefor the mobs) because healing aggroes and you are bound to pull at least one of the multiple monsters attacking the tank to your own special person. If you happen to do that and die, and there's no backup healer, the instance is on its way to a total wipeout (meaning DEATH).

- DPS. DPS means Damage Per Second and is a term used when referring to damage makers. These can include Rogues, Feral Druids, Warlocks, etc etc, anyone that has a very high damage. DPS can get the monster angry (or aggro) if they hit higher than the tank, thus representing a higher threat to the monster.

- Secondary tanks. When a secondary tank (lower level tank usually) decides to be brave and charges into the group of mobs, you know you're in for a ride. Be extremely careful about his or her ego and do not party people that want to be heroes when they don't have the proper armor.

- Last, one thing is to be remembered about aggro and the main tank:

A tank is used to make all the creeps around him concentrate all their damage on him. It makes healing a lot easier for the group healer and, all in all, it is a good idea to have a proper tank to take all the damage when you go to instances.
Now, the problem comes in when:

- The tank is trying to pull spellcasters. If that spellcaster has melee units near it, the melee units will run after the tank. Creeps that haven't been hit once by the tank will aggro to the party member who starts building threat on them. If no dps will hit them, they will aggro to the healers. Healing, as we all know, generates threat. If the tank does not pull and gain threat on each mob, those that will remain un-aggroed will stick themselves to the healers or to users of aoe damage on the primary targets. (thanks for the reminder, Tj).

- One of the party members decides to attack a creep that has not been marked as attackable yet. He will get attacked back and will most likely spell doom for at least himself and the party (if the tank doesn't pull that mob away from him)


Last edited by Serensee on Wed Oct 22, 2008 9:11 am; edited 2 times in total
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Belph



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PostSubject: Re: Healers, DPS, secondary tanks..   Sat Aug 16, 2008 9:57 pm

so, to know ur gonna die before you do, get OMEN threat meter, gives warning (still die if ur not alert enough... doh paying attention as dps? who does that?)
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Serensee
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PostSubject: Re: Healers, DPS, secondary tanks..   Wed Oct 01, 2008 9:29 am

Not paying attention as dps. Hum. I need to write an essay bout that aswell XD
But first i will link the omen thingie on the forum.
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Luminous



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PostSubject: Re: Healers, DPS, secondary tanks..   Mon Oct 06, 2008 1:12 pm

Serensee wrote:
- Healers. If you want to heal the tank, or do any healing at all, do it from far away. Do not stand near the tank (and therefor the mobs) because healing aggroes and you are bound to pull at least one of the multiple monsters attacking the tank to your own special person. If you happen to do that and die, and there's no backup healer, the instance is on its way to a total wipeout (meaning DEATH).


you are right about that. another good fact: if you stand in a range of 15 yards or higher, you will have to get higher threat to aggro.

Threat is the 'points' we count aggro in. aggro/theat-meters (an very inportant addon for raiding) can show us how much threat we got, quite useful, keep an eye on the meter and make sure you don't over aggro, and you make the day very much easyer for both your tank and your group.
about this 15 yard thing. then a tank, or anything else, have aggro, he have the higtest threat = 100%. to get the aggro, you have to get 110% that means you can have just as much threat as the tank, without take the aggro. if you stand 15 yards away from the target you are healing (i think its only healing, not sure) you have to get 120%.

Quote:
Creeps that haven't been hit once by the tank will aggro to the closest party member they can get their claws/paws/sticks on.


sorry but this is not true. if the tank pulls he can do it in 2 ways. shoot/attack, or bodypull. both ways he makes the 100%. the only way to get aggro from him is to make threat on the target. you don't make threat by standing in its way.
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Serensee
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PostSubject: Re: Healers, DPS, secondary tanks..   Mon Oct 06, 2008 1:28 pm

Yes, you are right bout the last remark, i will modify what i wrote now : ) *writing writing*
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